Author Topic: Eclipse Class RELEASED  (Read 39339 times)

Offline serverandenforcer

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Re: Eclipse Class
« Reply #340 on: July 13, 2009, 01:20:12 AM »
Actually, I thought the "spine" worked out quite well.  It gave the appearance of protective armor covering a critical area of the ship, such as the lower housing for the anti-matter pods for the warp core and maybe deuturium storage.  Overall, it gave the ship a sort of a top of the line/badass look.

Offline Aeries

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Re: Eclipse Class
« Reply #341 on: July 13, 2009, 04:09:48 AM »
I'm a big fan of the ST:TNG Technical Manual by Mike Okuda and Rick Sternbach.  ;)

Come to think of it, I think I have that lying around here somewhere...

Offline DJ Curtis

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Re: Eclipse Class
« Reply #342 on: July 13, 2009, 09:08:15 PM »
Update on the dorsal saucer and ventral drive section.

Offline Billz

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Re: Eclipse Class
« Reply #343 on: July 13, 2009, 09:36:23 PM »
The name below the registery number still doesnt sit well.

Otherwise, this ship gets sexier with each update.
Can't wait for 2014 to start.

Offline DJ Curtis

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Re: Eclipse Class
« Reply #344 on: July 13, 2009, 09:47:29 PM »
I thought you just didn't like the ship being named Enterprise.  lol.  Then I saw what you were talking about.  Fixed!  :D

Offline DJ Curtis

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Re: Eclipse Class
« Reply #345 on: July 14, 2009, 12:38:21 AM »
slow day on the forums today.  oh well, some updates all over the ship.

-building a new light green hull panel layer in areas already finished, though some areas still need the first grey layer.
-added some grid to the nacelle pylons
-mapped and textured the torpedo launchers with black ribbing.
-removed the red striping from below the nacelle grills.  it was too much.
-reduced the size of the pennants on the pylons.
-altered the overall color scheme to be just a few shades lighter.
-started texturing shuttle bays 3 and 4 on the undercut of the secondary hull.
-did some detailing in the deflector area.

I think tomorrow my goal will be to texture the Thunderbird, as I'm a little sick of hull paneling right now.  Might actually take a break from this ship for a while and focus on some tasks around the house.

Offline Shadowknight1

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Re: Eclipse Class
« Reply #346 on: July 14, 2009, 01:12:34 AM »
I thought you just didn't like the ship being named Enterprise.  lol.  Then I saw what you were talking about.  Fixed!  :D

lol, he said it, Aeries said it, I've said it :P  That does look better.  Great work on the panelling, and I'm sure the Thunderbird will look great too.

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Offline Kaempfer

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Re: Eclipse Class
« Reply #347 on: July 14, 2009, 01:27:33 AM »
The torpedo tubes do look a lot better now that they've been textured. I was a little worried about them.

Offline gdata

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Re: Eclipse Class
« Reply #348 on: July 14, 2009, 10:25:07 AM »
Great texture, perfectly suites the ship. What software are you using to texture your models, DJ. Photoshop, Illustrator?

Offline DJ Curtis

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Re: Eclipse Class
« Reply #349 on: July 14, 2009, 11:13:16 AM »
I make the textures with Max.

Offline Kirk

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Re: Eclipse Class
« Reply #350 on: July 14, 2009, 11:27:20 AM »
DJ, if you don't mind. Could you make a basic tutorial of how you make the textures in Max? That way sounds more appealing to me than photoshop. (Of course, I don't want to sound like I'm insisting, just an idea.)

Offline gdata

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Re: Eclipse Class
« Reply #351 on: July 14, 2009, 11:51:30 AM »
DJ, if you don't mind. Could you make a basic tutorial of how you make the textures in Max? That way sounds more appealing to me than photoshop. (Of course, I don't want to sound like I'm insisting, just an idea.)

yes, that would be a good idea. I'm not very good in drawing vector stuff in Photoshop (I know that's why there is Illustrator), but doing texturing and modelling in max would be great.

Offline CyAn1d3

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Re: Eclipse Class
« Reply #352 on: July 14, 2009, 12:15:48 PM »
DJ, if you don't mind. Could you make a basic tutorial of how you make the textures in Max? That way sounds more appealing to me than photoshop. (Of course, I don't want to sound like I'm insisting, just an idea.)

yes, that would be a good idea. I'm not very good in drawing vector stuff in Photoshop (I know that's why there is Illustrator), but doing texturing and modelling in max would be great.

i concur, my photoshop skills are pretty good, but i would like to take a crack at doing them in max. perhaps my next line of textures wont turn out soo crappy (if i decide to do texturing again)
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Offline Nebula

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Re: Eclipse Class
« Reply #353 on: July 14, 2009, 12:41:20 PM »
Awesome stuff DJ!! :D

but stop making smiley faces. :P

The aft section is clearly not amused!
Canon is what people argue exists on ships that don't exist.

Offline DJ Curtis

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Re: Eclipse Class
« Reply #354 on: July 14, 2009, 01:05:21 PM »
I'd be up for making a tutorial some time.

Offline CyAn1d3

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Re: Eclipse Class
« Reply #355 on: July 14, 2009, 02:02:58 PM »
I'd be up for making a tutorial some time.

when that happens we all owe you drinks!
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Offline admiral horton

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Re: Eclipse Class
« Reply #356 on: July 14, 2009, 04:40:09 PM »
DJ when you are done i hope you'll post an orthographic view to get a good 360 degree
look at this beauty
there are great starship designs and there is crap

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Offline Aeries

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Re: Eclipse Class
« Reply #357 on: July 14, 2009, 04:41:30 PM »
I'd be up for making a tutorial some time.

PLEASE DO!!! I'm really deeply truely hating photoshop for textures with a burning insatiable passion of DOOM!

Offline Darkthunder

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Re: Eclipse Class
« Reply #358 on: July 14, 2009, 04:57:56 PM »
Suggestion about the dorsal saucer tubes. Would it be possible to move them abit further up (just below the bridge deck), and slightly more inside the hull? More like the aft ventral tubes in one of your other pics.

Other than that, everythings shaping up really nicely. All the ventral tubes look nice now that they've been textured. But the dorsal tubes still looks a little out of place.
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Offline Aeries

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Re: Eclipse Class
« Reply #359 on: July 14, 2009, 04:59:29 PM »
Darkthunder's got a good idea there actually... i, too, think they'd look much better there. Could open up that area for other cool details or greebles if you wanted to.