Author Topic: Eclipse Class RELEASED  (Read 39483 times)

Offline DJ Curtis

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Re: Eclipse Class
« Reply #300 on: July 11, 2009, 07:27:28 PM »
I'll probably round the deck count out to 56 to allow some height for crawlspaces etc.  Plus 56 was my number when I played football. :)

As to the transporter emitters, I'm not sure where I want them yet, really.

I've done more hull paneling and windows to the dorsal saucer.  Also did a grid and some larger viewing deck windows on the ventral saucer.  You may also notice a dual tube torpedo launcher added to the underside of what I am now OFFICIALLY NAMING the ASV (Auxillary Support Vehicle).  The name of the ASV is the Thunderbird.  Named after my first car. :)

Offline CyAn1d3

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Re: Eclipse Class
« Reply #301 on: July 11, 2009, 07:31:41 PM »
Thunderbird eh?
good name, but to be a smartass (since its an eclipse class) ida voted for lancer. lol  :lol:
she looks beautiful DJ, cant wait to pit this up against ur century

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Offline DJ Curtis

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Re: Eclipse Class
« Reply #302 on: July 11, 2009, 07:42:29 PM »
don't worry.  you'll have something to pit her against.

and as for the name lancer, it's taken.  That will be the name of the scout/fighter in Excalibur.

Offline Shadowknight1

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Re: Eclipse Class
« Reply #303 on: July 11, 2009, 09:11:30 PM »
Hmmm....that "aeroshuttle" is about the size of the Defiant.  :P

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Offline DJ Curtis

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Re: Eclipse Class
« Reply #304 on: July 11, 2009, 10:07:53 PM »
probably somewhat smaller in length and height, but definitely a lot bigger than an aeroshuttle or runabout.  hence why I'm calling it an ASV. :)

Offline Darkthunder

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Re: Eclipse Class
« Reply #305 on: July 11, 2009, 11:42:39 PM »
One thing that looks a bit "iffy" to me, is the torpedo tubes that are placed above the dorsal registry, and below the deflector dish. For some odd reason, they look "out of place" on an otherwise pretty smooth hull. One thing I liked about the NX-01, was that it's torpedo tubes were indented into the hull, and not tacked onto it as an afterthought.

Don't get me wrong, the rest of the ship looks gorgeous. Very streamlined and all. But to continue on the style of being streamlined, I think torpedo tubes should be a bit more hidden into the hull.
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Offline DJ Curtis

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Re: Eclipse Class
« Reply #306 on: July 11, 2009, 11:51:53 PM »
I think you'll find that once they've got textures they'll stand out a lot less.

Changed up the textures on the top of the secondary hull and did lines, paneling, and windows.

Offline Shadowknight1

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Re: Eclipse Class
« Reply #307 on: July 12, 2009, 01:58:07 AM »
Yet again, very nice.  The Eclipse class is coming together nicely!

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Offline szekeres2008

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Re: Eclipse Class
« Reply #308 on: July 12, 2009, 03:23:02 AM »
 WOW I LOVE all of your ships, I hope you will port them to Excalibur when released :D

Offline Aeries

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Re: Eclipse Class
« Reply #309 on: July 12, 2009, 03:32:42 AM »
Nice!

Holy CR@P she's a big girl...

Offline DJ Curtis

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Re: Eclipse Class
« Reply #310 on: July 12, 2009, 04:04:11 AM »
Thanks guys.

All large surfaces are now mapped, including the hidden cobra head.  Basically just edges and some areas around the main bridge that haven't been yet.  Also did some texture work to the bottom of cobra head.  I also remapped the cowling on the engines as well as the bussard collectors.  Also, all the hidden cobra head textures are on their own map, so when you're in unified flight the compute won't need to use that texture as those surfaces won't be a part of the loaded model.

Anyhow, time for bed. :)

Offline Lionus

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Re: Eclipse Class
« Reply #311 on: July 12, 2009, 05:06:32 AM »
 :shock: MVAM? Oooh boy, anyone who pisses off this ships captain is in for a rough ride.. :twisted: :whenitsdone
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Offline majormagna

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Re: Eclipse Class
« Reply #312 on: July 12, 2009, 06:49:49 AM »
 I have a question, it may have been asked and answered already, if so; can a Moderator delete this post please?

I've only just noticed the torpedo tubes on the Thunderbird, when the ASV is docked into the ship, will these tubes deactivate, or become part of the mothership?
I'm not particularly sure which version I'd prefer; but good work none the less, I hope to play this in a fleet against some Borg!
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Offline mckinneyc

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Re: Eclipse Class
« Reply #313 on: July 12, 2009, 06:58:01 AM »
The saucer section has a twin launcher on the dorsal hull too so even with the ASV undocked and seperated from the stardrive section she still has torpedo launchers.

Offline majormagna

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Re: Eclipse Class
« Reply #314 on: July 12, 2009, 07:05:18 AM »
 I know that, I'm just wondering if the Thunderbirds launchers will be active when she's docked into the main ship.
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Offline JamesTiberiusKirk

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Re: Eclipse Class
« Reply #315 on: July 12, 2009, 07:10:59 AM »
A man of your expertise would have been needed for star trek enterprise....... bad designs all over the show.

thats my idea of saying great work xD

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Offline GMunoz

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Re: Eclipse Class
« Reply #316 on: July 12, 2009, 08:01:45 AM »
Beautiful ship DJ.  Great job on scaling the features as you get a sense of her mass without another ship as comparison.

Offline Lionus

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Re: Eclipse Class
« Reply #317 on: July 12, 2009, 11:01:57 AM »
oh my.. I think I like this one more than Excalibur already. it doesn't look so friendly and round as Excalibur-class  :lol:
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My love
Is wand'ring in star-flight
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Love,
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I know
His journey ends never
His star trek
Will go on forever.
But tell him
While he wanders his starry sea
Remember, remember me."

Offline King Class Scout

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Re: Eclipse Class
« Reply #318 on: July 12, 2009, 11:04:46 AM »
why do I have a feeling that the original design contractor (in universe) might have been GM?
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Offline DJ Curtis

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Re: Eclipse Class
« Reply #319 on: July 12, 2009, 11:16:21 AM »
King Class Scout--> Funny you should say that. :)  If you look at the very first post in this thread, you'll see that my design inspirations come from the F-22 Raptor fighter jet and... the Pontiac G8 sports sedan.  Pontiac being of course a GM brand.  (for a little while longer anyway. :( )

Lionus--> I've tried to give the ship some clearly defined lines.

Gmunoz--> Thanks.

JTK--> One day I'd love to get a ship on the Ship's of the Line calendar.  That'd be awesome.

Majormagna--> I've thought about that torpedo tube myself.  Originally I thought that perhaps a script could be written to only activate it when the player wanted to use it, so as not to waste the torpedo stock on board the Thunderbird.  However, i've revised that, and it will be fully operational in all combat situations.  The explanation is that there are torpedoes stored immediately above the ASV, and as they are fired off, they are automatically reloaded into the ASV's magazine.  Obviously during separated flight, the transfer conduit would be sealed off and shielded.

As for the torpedoes themselves, the Enterprise will not use either Photons or Quantums.  I intend to have a new torpedo developed.