No tech,
The projectile doesn't skip when stationary
But as I say, drop below 50% a portion of the damage passes through, gradually worsening the more a shield is weakened
This happens anyway, I swear it does, If you use a BOP against say a galaxy, when the shield vector ur attacking drops below 50% u see the hull start to take damage, very little but still some.
I have three main Problems, as far as I'm aware they're part of BC's foundations, not errors...
1) On SG ships, things like Critical Hits are a problem launching Nukes, with damage values being upto 5000 with a damage radius of 5.0, if the projectile does manage to skip a shield, its game over, sometimes way too early.
2) In general the 50% shield problem is increased when using MV shields. A portion of damage hits the hull as well as the shield. The problem is found using MV shielding as well as the fact that when using ships with hull properties of 20,000 and a MV shield of 20,000 x 6 the shields still remain quite strong when the ship is detroyed.
3) Critical hits are bothersome to the hive, with no shielding its impossible to manouevre when under fire, it just gets knocked around, chainging the inertia and mass levels are effective to a degree...
ie. If i set rotational inertia to 0 or a ridiculously high value, the ship doesn't move when hit, problem with that is that you literally can't move.