Author Topic: Problem re-sizing textures  (Read 880 times)

Offline Lord Tribble

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Problem re-sizing textures
« on: April 14, 2009, 09:52:43 AM »
I recently decided to downsize the textures of the ships in my BC install to take some strain of my poor laptop but have run into a problem with the CG soveriegn pack textures. I downsized them to 75% in photoshop the same way as I re-sized other textures, making sure they are the right format, but when i load the ships in the game, the ship is texture-less, completely white and everything lags to a standstill. Can anyone help?

Offline teleguy

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Re: Problem re-sizing textures
« Reply #1 on: April 14, 2009, 10:53:15 AM »
Could you attach those textures?

Offline Lord Tribble

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Re: Problem re-sizing textures
« Reply #2 on: April 14, 2009, 11:23:00 AM »
I can't possibly upload all of them, but here's the resized emperor ID texture+specular from the shared textures

I did a bit of testing with just the Emporer ID texture, the ship comes up without that texture as if it can't find it. Even though it is there and , as far as i'm aware, the same name/fileformat :(

Offline teleguy

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Re: Problem re-sizing textures
« Reply #3 on: April 14, 2009, 11:28:28 AM »
That's what I suspected. The texture size has to be any power of 2 like 128x128, 256x256, 1024x1024 etc..

Offline Lord Tribble

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Re: Problem re-sizing textures
« Reply #4 on: April 14, 2009, 11:34:10 AM »
Ok, i've never been great at maths.....so it's not working because that texture is 768x768?

what % scale do you suggest I down scale the (mostly) 1024x1024 textures too so they'll work?
I don't really want to go as far as 50%

Thanks =)

Offline teleguy

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Re: Problem re-sizing textures
« Reply #5 on: April 14, 2009, 11:41:51 AM »
Quote
Ok, i've never been great at maths.....so it's not working because that texture is 768x768?
Exactly.

Quote
what % scale do you suggest I down scale the (mostly) 1024x1024 textures too so they'll work?
I don't really want to go as far as 50%
unfortunately the first size smaller than 1024 that  BC accepts is 512. You could try 1024x512 but
you'll probably have to fix the UV mapping then.


Offline Lord Tribble

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Re: Problem re-sizing textures
« Reply #6 on: April 14, 2009, 11:53:35 AM »
so the next highest I can do is 512X512 (or 50% for everything)?

I just did a 3D module at uni, recreating an area from world of warcraft in Maya, and i never EVER want to go near uv mapping again lol :lol:

Offline CJLarkin

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Re: Problem re-sizing textures
« Reply #7 on: April 14, 2009, 11:55:54 AM »
Try to thnk of it in pixels, rather than Percentages. Basically, the size of BC Textures works in doubles. For example:

1x1
2x2
4x4
8x8
16x16
32x32
64x64
128x128
256x256
512x512

Like that, basically. Hope this helps. :D
Build a game and people will be happy for a few years. Build a community... Well, look at BC. :D
Here's to another 20 years!

Offline Lord Tribble

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Re: Problem re-sizing textures
« Reply #8 on: April 14, 2009, 12:12:49 PM »
Right i think i get that. 512 it is then!

Thanks for the help guys :)

Offline teleguy

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Re: Problem re-sizing textures
« Reply #9 on: April 14, 2009, 12:13:52 PM »
Quote
You could try 1024x512 but
you'll probably have to fix the UV mapping then.
I just tested that and found out that no uv mapping is necesarry.

Offline Lord Tribble

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Re: Problem re-sizing textures
« Reply #10 on: April 14, 2009, 01:51:22 PM »
i've just resized them to 512 :)

I run BC in windowed mode (mainly to lighten the load on my graphics card abit more and to avoid stretching on the widescreen) and it still looks pretty good :mrgreen: