Final update for today:
I've spend most of the day smoothing out details in the mesh, so it appears more smooth with just a few more polyes.
But I have also added a few details all over the ship.
When I decided on the name (USS Manta), I also decided that the ship should reflect that name, since it will become the class name too.
So I've focused on maintaining alot of reference to the Manta fish. You will see extrudes that will reflect the tail, and gills of the fish, while attempting to stay true to the standart Federation Layout.
Comments will be most welcome:
Forward Pulse phaser array. This will be the single pulse array on this ship and is intended to help thoose quick forward attack runs... It is also there to prevent people from adding Pulse Quantum torpedo arrays, since I don't belive in unlimited Quantums.
![](http://anazonda.com/chip/02-01-10/chip8.jpg)
Far shot of the deflector and the "Gills".
![](http://anazonda.com/chip/02-01-10/chip9.jpg)
Close up on the deflector:
![](http://anazonda.com/chip/02-01-10/chip10.jpg)
Bow shot of the "Tail":
![](http://anazonda.com/chip/02-01-10/chip11.jpg)
Close up on the Brigde
![](http://anazonda.com/chip/02-01-10/chip12.jpg)