Author Topic: WIP: USS MANTA former Codename Chip // Most recent update: 05-01-2010  (Read 13437 times)

Offline anazonda

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Re: Work In Progress: Codename Chip
« Reply #60 on: September 25, 2008, 01:56:53 AM »
looking  forward to new screens.
but take the time.
look how long aeries is working on his mithra, we're used to waiting :D.
bu the more time sth needs, the better is the final product [in general]

Don't worry. I aint rushing things... I just have 12 hours a day to work on this model. I have no job at the moment, so i need to keep my mind occupied...

Offline JimmyB76

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Re: Work In Progress: Codename Chip
« Reply #61 on: September 25, 2008, 08:02:30 AM »
well, thats one good thing about not having a job temporarily, is that we all gain from it when people have more free time to work on excellent things for BC lol :P

Offline Aeries

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Re: Work In Progress: Codename Chip
« Reply #62 on: September 25, 2008, 10:03:32 AM »
well, thats one good thing about not having a job temporarily, is that we all gain from it when people have more free time to work on excellent things for BC lol :P

I miss working on bc stuff 24/7. :p

Offline anazonda

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Re: Work In Progress: Codename Chip
« Reply #63 on: September 25, 2008, 03:24:41 PM »
Ok. I've been working on this all day, and (for now) this is the best I can come up with.

I'll let that area be for now while consulting tut's till im a little better at this.

Anyways: I'll be spending tomorrow with fixing what ever errors I can find in the mess... uh... I mean mesh :D .




Offline FarShot

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Re: Work In Progress: Codename Chip
« Reply #64 on: September 25, 2008, 06:12:28 PM »
It sure is coming along nicely.  I think you should put something on here that the Century lacked: a yacht.  Maybe a waverider?  :D

Offline anazonda

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Re: Work In Progress: Codename Chip
« Reply #65 on: September 26, 2008, 01:19:13 AM »
Maybe in time. There's a lot to figure out right now cuz, once im done with this model I have to learn to texture. know any good tuts for that btw?

Offline Aeries

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Re: Work In Progress: Codename Chip
« Reply #66 on: September 26, 2008, 01:23:58 AM »
Geeze, dude, you learn fast. xD

Offline anazonda

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Re: Work In Progress: Codename Chip
« Reply #67 on: September 29, 2008, 06:05:32 AM »
Geeze, dude, you learn fast. xD

LOL... I don't learn fast. I'm just stubbern.

Anywho... I've made a new update for the chip. Im just cleaning up the changes to the mesh right now so ill be posting some new shots in a few hours.

Offline anazonda

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Re: Work In Progress: Codename Chip
« Reply #68 on: September 29, 2008, 07:37:25 AM »
Ok. So here are the most recent updates i made to her... Looking better isn't it?






I keep getting headaces from this. I've actually planned to be well along with the nacells by now, but well... It's getting along, wich is the most important.

Offline Adonis

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Re: Work In Progress: Codename Chip
« Reply #69 on: September 29, 2008, 08:17:53 AM »
Well, the smoothing is a little screwed up-ish but it does look a lot better.
Easy is the path to wisdom for those not blinded by themselves.


Offline MarkyD

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Re: Work In Progress: Codename Chip
« Reply #70 on: September 29, 2008, 10:32:05 AM »
definately an improvement.. and as adonis said, once those smoothing groups are sorted its gonna look real nice

Offline Aeries

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Re: Work In Progress: Codename Chip
« Reply #71 on: September 29, 2008, 05:20:33 PM »
Great work. Get that smoothing out of the way and you're set!

Offline anazonda

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Re: Work In Progress: Codename Chip
« Reply #72 on: October 01, 2008, 06:37:01 AM »
Ok... looks/is more smoother now.

Now i will be focusing on makeing all surfaces as smooth as possible, before i add smoothing groups to it.

Then the part i have been affraid of is comeing. The nacells...

Offline Adonis

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Re: Work In Progress: Codename Chip
« Reply #73 on: October 01, 2008, 09:07:47 AM »
Ok... looks/is more smoother now.

Now i will be focusing on makeing all surfaces as smooth as possible, before i add smoothing groups to it.

Then the part i have been affraid of is comeing. The nacells...

Smoothing group arrangement, not smooth like crazy :P
Easy is the path to wisdom for those not blinded by themselves.


intrepid90

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Re: Work In Progress: Codename Chip
« Reply #74 on: October 01, 2008, 09:49:32 AM »
what is your problem with the nacelles?
dont you have any design in mind or is it the modeling itself?
when I look at the model it seems to be my 1st suggestion.
so if I may give you an idea:
try a sleek and long nacelle and combine it with the bussards of the sovie.
just a suggestion...

Offline anazonda

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Re: Work In Progress: Codename Chip
« Reply #75 on: October 01, 2008, 01:20:32 PM »
Ok... looks/is more smoother now.

Now i will be focusing on makeing all surfaces as smooth as possible, before i add smoothing groups to it.

Then the part i have been affraid of is comeing. The nacells...

Smoothing group arrangement, not smooth like crazy :P


Currently i have no Smooth applied at all... any smoothing you guys see at the screenies are applied to illustrate the final result. :D


what is your problem with the nacelles?
dont you have any design in mind or is it the modeling itself?
when I look at the model it seems to be my 1st suggestion.
so if I may give you an idea:
try a sleek and long nacelle and combine it with the bussards of the sovie.
just a suggestion...

As you geussed it is the general idea im having troubble with. I might go with the sovie bussards but ill have to find a way to make it have design elements of both the sovie and the century... thats where im going to have to... Think...

Offline Adonis

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Re: Work In Progress: Codename Chip
« Reply #76 on: October 01, 2008, 01:54:58 PM »
Ok... looks/is more smoother now.

Now i will be focusing on makeing all surfaces as smooth as possible, before i add smoothing groups to it.

Then the part i have been affraid of is comeing. The nacells...

Smoothing group arrangement, not smooth like crazy :P


Currently i have no Smooth applied at all... any smoothing you guys see at the screenies are applied to illustrate the final result. :D

No, no, you didn't get me there. Smooth manually, and watch your smoothing group arrangement to avoid that deflector isuue (the deflector area is a diff group than the hull around it, etc.).
Easy is the path to wisdom for those not blinded by themselves.


Offline anazonda

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Re: Work In Progress: Codename Chip
« Reply #77 on: October 01, 2008, 01:57:32 PM »
Yes... then i did misunderstand you...

Solved :D

Offline anazonda

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Re: Work In Progress: Codename Chip
« Reply #78 on: October 05, 2008, 11:41:41 AM »
Turns out that i have to fix more than just smoothing. I found dozens of of places where there are duplicate Vertecies that i have to collapse into one, and some vert's that create gap's in the mesh.

Im fixing it right now by moving each single one to find them, but there are 4726 of them, so it will probably take a while before im done.

But rather fix the mesh and release a high quality model rather than release a pile of crap right?

Offline DJ Curtis

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Re: Work In Progress: Codename Chip
« Reply #79 on: October 05, 2008, 11:58:48 AM »
just select all the vertices of your entire model and then weld within a small radius like .01 or something like that.  That should greatly reduce your workload on this task you just mentioned.