Author Topic: WIP: USS MANTA former Codename Chip // Most recent update: 05-01-2010  (Read 13372 times)

Offline FarShot

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Re: WIP: USS MANTA former Codename Chip // Most recent update: 04-01-2010
« Reply #180 on: January 04, 2010, 06:34:33 PM »
Well, looks who's back.  Never thought I'd see this baby again, but I suppose I was wrong. ;)

Offline RifleMan80

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Re: WIP: USS MANTA former Codename Chip // Most recent update: 02-01-2010
« Reply #181 on: January 05, 2010, 05:01:39 AM »
She is sleek! Kinda like a flat shark. I have a good feeling about this beast.



;)

Still stands  :D . I bet she will fight like a shark.

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Offline anazonda

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Re: WIP: USS MANTA former Codename Chip // Most recent update: 04-01-2010
« Reply #182 on: January 05, 2010, 05:31:13 AM »
Here it is guys.

I've been over pretty much all the polys, and while the ship looks much like the one in post #1, I am fairly confident that not a single poly, from the model displayed in the first post, remains.

It has been worked, and reworked, and reworked again. In the last few days I have only been fixing errors in the mesh, and added detail and weapons to the model.

... and i now belive shes ready to go get som clothes...

ANYONE how has tools for texturing starfleet ships are welcome to post links or text. I want this first model to become a high quality product, so I take anything I can get.

While you're waiting... Enjoy theese beauty shots:


Another great angle for any ship :)


Flyby


On her way:


Going to Warp... (i think):


Relax mode:


Warp pylons:


Impulse engine, just below the shuttlebay:


A blinker is always nice:

Offline RifleMan80

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Re: WIP: USS MANTA former Codename Chip // Most recent update: 05-01-2010
« Reply #183 on: January 05, 2010, 06:18:44 AM »
One word. AMAZING! Can't wait to see the final product!

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Offline Kirk

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Re: WIP: USS MANTA former Codename Chip // Most recent update: 05-01-2010
« Reply #184 on: January 05, 2010, 09:37:10 AM »
Can we see a render with more dynamic lighting? It's very hard to see the details on my end.

Offline anazonda

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Re: WIP: USS MANTA former Codename Chip // Most recent update: 05-01-2010
« Reply #185 on: January 05, 2010, 10:36:45 AM »
I've tried several things to change the lighting, so areas become more prominent, but it seems that I can't figure out how to do that... So unfortunally you will just have to wait a little till I get some textures on her.

Wich brings me to my next problem:

I exported the model from .max to nif using a Import/Export tool for 3D studio Max, but when I import it back into 3ds, to put textures, it seems that all my faces are inverted, meaning that i can only see the surfaces from inside the mode, wich is weard.

Now when I export to obj or 3ds format and attemt the conversion throug nifscope instead, the model ends up quite messy.

Can anyone guide me to a solution?

Offline Kirk

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Re: WIP: USS MANTA former Codename Chip // Most recent update: 05-01-2010
« Reply #186 on: January 05, 2010, 03:14:14 PM »
Why would you export and reimport the ship? As for your problem, make sure you have the latest build of NifSkope.

Offline anazonda

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Re: WIP: USS MANTA former Codename Chip // Most recent update: 05-01-2010
« Reply #187 on: January 05, 2010, 03:21:10 PM »
Why would you export and reimport the ship? As for your problem, make sure you have the latest build of NifSkope.

Because I have to export it to NIF, from the max format?

I just downloaded NifScope today, version 1.0.21 as I remember... Got it throug the direct link from the niftools wiki...

Offline Kirk

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Re: WIP: USS MANTA former Codename Chip // Most recent update: 05-01-2010
« Reply #188 on: January 05, 2010, 03:33:58 PM »
I misunderstood you then. I though you were exporting it from Max and then reimporting for some unknown reason.

Offline anazonda

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Re: WIP: USS MANTA former Codename Chip // Most recent update: 05-01-2010
« Reply #189 on: January 05, 2010, 03:40:10 PM »
I misunderstood you then. I though you were exporting it from Max and then reimporting for some unknown reason.

Damn... I hoped you had a cool way to use MAX files in BC...

No hard feelings :)

Offline Aeries

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Re: WIP: USS MANTA former Codename Chip // Most recent update: 05-01-2010
« Reply #190 on: February 20, 2010, 05:22:35 PM »
Sorry for the resurrection, but it must be said... good LORD you've improved in my absence! Well done!

Offline anazonda

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Re: WIP: USS MANTA former Codename Chip // Most recent update: 05-01-2010
« Reply #191 on: February 26, 2010, 06:36:26 AM »
Oh yes...

I've completely forgot to update you guys...

I am currently playing STO, to gather inspiration...

Anyways... Im working on textures ATM, and it is going to take some time before im done with that... It is my first Texture from scratch so...

Offline hobbs

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Re: WIP: USS MANTA former Codename Chip // Most recent update: 05-01-2010
« Reply #192 on: July 25, 2010, 08:55:10 AM »
hi anazonda heres another design... Tell me your thoughts. I'll be back at my pc late tonight
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline Billz

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Re: WIP: USS MANTA former Codename Chip // Most recent update: 05-01-2010
« Reply #193 on: July 25, 2010, 04:05:17 PM »
hi anazonda heres another design... Tell me your thoughts. I'll be back at my pc late tonight

Holy zombie thread Batman!
Can't wait for 2014 to start.

Offline eclipse74569

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Re: WIP: USS MANTA former Codename Chip // Most recent update: 05-01-2010
« Reply #194 on: July 25, 2010, 04:15:59 PM »
Truth is Billz...I think he's trying to help out a bit as far as a shuttle is concerned *just read the name of the image* so...If I'm right Moderators won't have too much of a problem if he's contributing to the work.

On the other hand, I haven't seen him here in a while hobbs (unless I've totally and utterly missed him posting recently that is), might want to email him about it :)

And Jimmy don't beat me too much to a bloody pulp :P
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline hobbs

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Re: WIP: USS MANTA former Codename Chip // Most recent update: 05-01-2010
« Reply #195 on: July 25, 2010, 06:42:43 PM »
apologies. it was the only way i could get the pic to him as i was away this weekend and so used my phone to post in this thread.

i am helping him but was unable to send an email so i posted here and i do believe he is around just very low key lol
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline bankruptstudios

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Re: WIP: USS MANTA former Codename Chip // Most recent update: 05-01-2010
« Reply #196 on: July 26, 2010, 02:31:08 AM »
thats a hell of a sweet shuttle design there buddy. I'm i'm not only talking about the shuttle, i also mean the actual drawling, very good. Cookie. :thumbsup:
 


Offline hobbs

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Re: WIP: USS MANTA former Codename Chip // Most recent update: 05-01-2010
« Reply #197 on: July 26, 2010, 02:45:49 PM »
thank you hope anazonda likes it  :D
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline Hellsgate

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Re: WIP: USS MANTA former Codename Chip // Most recent update: 05-01-2010
« Reply #198 on: July 27, 2010, 06:47:08 PM »
Interesting, an Insignia-Class upgrade.



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Offline hobbs

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Re: WIP: USS MANTA former Codename Chip // Most recent update: 05-01-2010
« Reply #199 on: July 28, 2010, 02:35:43 PM »
nice little snipit  :D

um... where did you get the idea its a insignia class upgrade? its a totally new ship designed by anazonda as far as i'm aware
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"