Author Topic: WIP: USS MANTA former Codename Chip // Most recent update: 05-01-2010  (Read 13379 times)

Offline anazonda

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Re: WIP: Codename Chip // Most recent update: 01-31-2009
« Reply #140 on: February 01, 2009, 03:53:08 AM »
Good morning everyone and what a fracking cold day with snow it is. The perfect day to stay indoors and model.

I have a new set of screenies of the new model.

As you can see im doing my best to stick to my original model. I have,  however, decided to make some changes
such as drupping the bevels on the top saucer and the ring shape on the bottom of the saucer.
I've also made it slightly slimmer, while keeping the contours more steamlined.

For eyesight I've added a few smoothing groups to the model.






Offline ZERO

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Re: WIP: Codename Chip // Most recent update: 02-01-2009
« Reply #141 on: February 01, 2009, 04:51:38 AM »
can we see a wireframe, also the vertical edge of the saucer rim could do with a chamfer to smooth it out

Offline anazonda

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Re: WIP: Codename Chip // Most recent update: 02-01-2009
« Reply #142 on: February 01, 2009, 06:03:47 AM »
I'll add a wireframe sometime soon. But that will first be when i've capped all the holes on the model.

I am aware that the saucer needs some camfer. But that won't be done before im 100% satisfied with the shape, because there are also several other areas that will need camfer before im done.

yanlou

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Re: WIP: Codename Chip // Most recent update: 02-01-2009
« Reply #143 on: February 02, 2009, 05:08:08 AM »
looking pretty gd anazonda, its nice to see you getting back to this.
i look foward to seeing more :D

Offline anazonda

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Re: WIP: Codename Chip // Most recent update: 02-01-2009
« Reply #144 on: October 17, 2009, 02:48:16 AM »
I am sad to say that I am not getting anywhere with this.

Therefore I deepley regret to inform you that as of this moment this model should be considered left for dead.

While i have a complete model by now I am unable to get either good textures or hardpoints on this thing.

- Sorry.

Offline Bones

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Re: WIP: Codename Chip // Most recent update: 02-01-2009
« Reply #145 on: October 17, 2009, 07:56:27 PM »
Thats too bad mate... but maybe some other time you'll find purpose of this one ;) as this ship has certainly potential

Offline Adonis

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Re: WIP: Codename Chip // Most recent update: 02-01-2009
« Reply #146 on: October 17, 2009, 10:44:48 PM »
If you'd come on MSN, I could help you with the design. I do have ideas, and it's best to share and consult with someone who actually out of the bunch has intimate knowledge of ST ships  :evil .
Easy is the path to wisdom for those not blinded by themselves.


Offline anazonda

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Re: WIP: Codename Chip // Most recent update: 02-01-2009
« Reply #147 on: October 18, 2009, 01:35:07 AM »
Wow... Except from the messages here, and a Single PM message, i've already got 4 emails in response to this post with people who want to help me.

Consider the project re-opend. Althoug it will go slow.

Offline FarShot

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Re: WIP: Codename Chip // Most recent update: 02-01-2009
« Reply #148 on: October 29, 2009, 08:41:47 PM »
I'd be glad to help out too.  ;)

Offline hobbs

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Re: WIP: Codename Chip // Most recent update: 02-01-2009
« Reply #149 on: October 30, 2009, 05:36:37 PM »
Hello my friend!

me ready to help too :)
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline anazonda

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Re: WIP: Codename Chip // Most recent update: 02-01-2009
« Reply #150 on: January 01, 2010, 02:09:19 PM »
So... new year, new start...

I've spend a few hours of my hangover to work a little on the Chip and here are the results... i know the nacells still need a little work, but still shes coming along nicely isn't she?



Offline WileyCoyote

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Re: WIP: Codename Chip // Most recent update: 02-01-2009
« Reply #151 on: January 01, 2010, 02:12:21 PM »
Looks nice. It looks like a combination of DJ's Century Class and the nacelles from the Enterprise-J.
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Offline anazonda

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Re: WIP: Codename Chip // Most recent update: 02-01-2009
« Reply #152 on: January 02, 2010, 04:34:46 AM »
Yet another update...

I spend some time working on the deflector are once again, with consideration from previous suggestions, and added a few details to the ship and nacells.

Right now the ship is at 7378 Polys, wich is waaaay to much... It is the nacells and the deflector area that make up for most of that, so ill have to slim that a little.

Anyways, enjoy the show:

Front ...


... Rear ...


... Beauty shot ...


... Deflector area and forward torpedo launchers ...


... Aft Torpedoes (Just above the shuttlebay) ...


... Nacells ...


... and of cause the mandatory Wireframe shot.

Offline Vladko1

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Re: WIP: Codename Chip // Most recent update: 02-01-2010
« Reply #153 on: January 02, 2010, 05:42:41 AM »
lol, impressive! cookie :)

Offline anazonda

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Re: WIP: Codename Chip // Most recent update: 02-01-2010
« Reply #154 on: January 02, 2010, 06:02:40 AM »
lol, impressive! cookie :)

About that: What are cookies and what are they good for? cept aknowlegement?

Offline Lionus

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Re: WIP: Codename Chip // Most recent update: 02-01-2010
« Reply #155 on: January 02, 2010, 06:29:46 AM »
They're rewards for contributions to the community. It can be nice, shiny ship, a well done gameplay video, funny joke..
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Offline anazonda

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Re: WIP: Codename Chip // Most recent update: 02-01-2010
« Reply #156 on: January 02, 2010, 06:35:13 AM »
Oh... but... I'm just modeling a ship... And it ain't even close to finished yet?

Offline Lionus

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Re: WIP: Codename Chip // Most recent update: 02-01-2010
« Reply #157 on: January 02, 2010, 06:42:48 AM »
They also act as encouragement to keep up the good work.  :D
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Offline JamesTiberiusKirk

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Re: WIP: Codename Chip // Most recent update: 02-01-2010
« Reply #158 on: January 02, 2010, 09:26:22 AM »
Im not entirely sure if the proportions do fit. the ship has a relatively large saucer section and the nacelles appear very tiny. but thats just me nitpicking :P

the design is really good and youve done a good job so far!

"And this... is... to go... even further beyond!"

Offline Lionus

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Re: WIP: Codename Chip // Most recent update: 02-01-2010
« Reply #159 on: January 02, 2010, 09:28:27 AM »
Perhaps it has more efficient warp nacelles?  ;)
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"Beyond the rim of the star-light
My love
Is wand'ring in star-flight
I know
He'll find in star-clustered reaches
Love,
Strange love a star woman teaches.
I know
His journey ends never
His star trek
Will go on forever.
But tell him
While he wanders his starry sea
Remember, remember me."