Hello, I'm new here and I apologize for asking about this. Over a year ago I had BC and was trying to learn to d/l mods for it. And I got this one mod in particular that overwrote the stock Ambassador in the game, and replaced it with many retextured ones (mostly with different names and slight variances).
http://bridgecommander.filefront.com/file/Ambassador_Class_TNG_Pack;34825That's the aforementioned mod. Anyway, I was playing the game again and re downloaded this mod. It's really nice save for the fact that if you fire torpedoes the game crashes. Before I had figured out how to fix it. But now I'm having difficulties, and I was wondering if anyone could help me address this issue.
I do remember that it had to do with a line of code in respect to the torpedo launchers. Let me find it. Let's see it was in Scripts, then Ships, then in Hardpoints and in a folder called NO NanoFX HPs. Then in file called LC Ambassador. Here's the line of code:
Torpedoes.SetTorpedoScript(0, "Custom.DurandalHP.Projectiles.Dur_PhotonTorpedo")
I'm pretty sure I have to change something here, but I can't remember what exactly. If anybody knows what to change this to I'd be very EXTREMELY appreciative, and I thank you for your time in advance. This site is pretty cool btw.