It's no surprise when one can say that the level of modeling for BC has leaped beyond what
other software companies struggle to accomplish.
Just look at Perpetual Entertainment's Star Trek Online. The project group went bust, and broke
up scattering program code and resources to another company. Even at its best, promotional
photos revealed object detail only second best to individual mods for Bridge Commander.
Nanofx GE, Excalibur, DJ Curtis's Galaxy Class are prime examples of detail and rendering that are
composed merely by individuals and not a software company scheming to get rich quick off of
Star Trek.