Author Topic: how does this walkFX thing work  (Read 714 times)

Offline pano27

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how does this walkFX thing work
« on: October 19, 2007, 12:05:13 PM »
Okay Im kinda new at all this. Doc McCoy made my ship, i got my movie uniforms, disposed of the annoying XO(cant anyone make her look like Pam Anderson?) and have the KM 1.0 mod fully installed and actually working.

But out of all the goodies that come with it I cant figure out how that one works. The KM pack came with a few read-me files but i didnt see one for that.

Any pointers would be appreciated. Thanks in advance.

Offline MLeo

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Re: how does this walkFX thing work
« Reply #1 on: October 19, 2007, 01:03:10 PM »
Have you looked through the keyboard configuration?
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Nebula

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Re: how does this walkFX thing work
« Reply #2 on: October 19, 2007, 01:06:57 PM »
have to bind keys for it in options....
Canon is what people argue exists on ships that don't exist.

Offline JimmyB76

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Re: how does this walkFX thing work
« Reply #3 on: October 19, 2007, 02:35:14 PM »
why not just directly ask the people who made it?
http://bcscripters.com/forums/index.php?board=6.0