Author Topic: Intrepid Bridge v3 - BETA REMOVED  (Read 26563 times)

Offline MLeo

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Re: Ultimate Intrepid Bridge (Very Image Extensive)
« Reply #140 on: March 22, 2007, 06:03:12 PM »
Please people, Mark asked for one person.

And the first to reply with the correct specifications was yours truly. :mrgreen:

I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Legacy

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Re: Ultimate Intrepid Bridge (Very Image Extensive)
« Reply #141 on: March 22, 2007, 08:03:46 PM »
Please people, Mark asked for one person.

And the first to reply with the correct specifications was yours truly. :mrgreen:



You've tested it with the crew i sent you?

Offline SGM82

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Re: Ultimate Intrepid Bridge (Very Image Extensive)
« Reply #142 on: March 22, 2007, 09:07:55 PM »
Hello Mark and to all your modding staff. I would just like to say that I have been following this project for a wee while now and I would like to personally congratulate you and our staffs hard work to make this bridge become reality. The pics I have seen on here are truley remarkable  :D :D :D.


Anyway I look forward to seeing this in my install

Good Luck to you all

SGM82 Out

Offline MLeo

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Re: Ultimate Intrepid Bridge (Very Image Extensive)
« Reply #143 on: March 23, 2007, 01:15:20 PM »
You've tested it with the crew i sent you?
I haven't used anything since (except for testing or when I messed something up with the BPUniforms logic :P).
But in this case I had the proper crew (high res models).
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

bsilver2988

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Re: Ultimate Intrepid Bridge (Very Image Extensive)
« Reply #144 on: March 23, 2007, 06:56:03 PM »
awesome bridge.  any chance we could see a screenshot at Red Alert??

Offline Mark

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Re: Ultimate Intrepid Bridge (Very Image Extensive)
« Reply #145 on: March 23, 2007, 07:10:14 PM »
ok, one or two :P

Offline Billz

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Re: Ultimate Intrepid Bridge (Very Image Extensive)
« Reply #146 on: March 23, 2007, 07:12:44 PM »
ok, one or two :P

What was your first officer doing with her arm in the second pic? Looks weird.

Excellent work.

What about yellow alert?
Can't wait for 2014 to start.

bsilver2988

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Re: Ultimate Intrepid Bridge (Very Image Extensive)
« Reply #147 on: March 23, 2007, 07:28:55 PM »
looks awesome mark.  shame we're not gonna have that crew anytime soon tho...

Offline Jb06

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Re: Ultimate Intrepid Bridge (Very Image Extensive)
« Reply #148 on: March 23, 2007, 07:49:56 PM »
Looks stunning. cannot wait for this beauty to be released. the intrepid class is my favourite ship so it should make a fine addition. LC Intrepid + a brand new bridge to go with it. what more can a man ask for?

Offline DaAan

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Re: Ultimate Intrepid Bridge (Very Image Extensive)
« Reply #149 on: March 26, 2007, 05:08:35 PM »
What was your first officer doing with her arm in the second pic? Looks weird.

Excellent work.

What about yellow alert?

she's rubbing her aching neck

Offline Phaser

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Re: Ultimate Intrepid Bridge (Very Image Extensive)
« Reply #150 on: March 29, 2007, 11:22:04 PM »
:dance

Offline Mark

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Re: Ultimate Intrepid Bridge (Very Image Extensive)
« Reply #151 on: April 02, 2007, 08:12:25 PM »
OK guys, betas ready - I have had some people reporting floating crew issues when used alongside the old core but I think thats fixed now, an open beta is the only way to find out though so here you go:


BETA REMOVED DUE TO FILE BEING PRESENT IN KM 1.0 [/url]

AndrewJ

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Re: Intrepid Bridge v3 - Beta on page 6
« Reply #152 on: April 02, 2007, 08:45:05 PM »
Damn fine work Mark you and your guys deserve a huge pat on the back, this has to be easily a top contender for File 0f 2007.

Offline Tuskin38

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Re: Intrepid Bridge v3 - Beta on page 6
« Reply #153 on: April 02, 2007, 09:25:10 PM »
Awesome!  :dance

Offline Tuskin38

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Re: Intrepid Bridge v3 - Beta on page 6
« Reply #154 on: April 02, 2007, 09:53:48 PM »
Couple of errors (Only ones I saw) Felix seems to have dislocated is shoulder (Picture below), and Diaz is standing in his chair (And threw the floor)


Offline Billz

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Re: Intrepid Bridge v3 - Beta on page 6
« Reply #155 on: April 02, 2007, 10:40:04 PM »
While I didnt have the same problems as Kori, I am having one problem. The problem is, the console between the captain and XO chair wont 'unfold' when at red alert. I thought it was able to do this. I have the BPCore Gold beta so it should be working.

Also, shame that none of the LCARS are animated but ohwell, cant have everything.
Can't wait for 2014 to start.

Offline Mark

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Re: Intrepid Bridge v3 - Beta on page 6
« Reply #156 on: April 03, 2007, 07:36:54 AM »
Couple of errors (Only ones I saw) Felix seems to have dislocated is shoulder

Thats a common animation, all bridges use it - even if it looks stupid.

Quote
and Diaz is standing in his chair (And threw the floor)

Shouldnt be the case, ill go thru the anims and check its not a complication with the old intrepid bridge.

Quote from: SuperSmeg
The problem is, the console between the captain and XO chair wont 'unfold' when at red alert. I thought it was able to do this. I have the BPCore Gold beta so it should be working.

Indeed, we are trialing a bit of code that disables the animation when the user is running it on the old core, it seems to stop the animation loading on all cores tho :P, we will get it fixed for the next beta.

Offline Jb06

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Re: Intrepid Bridge v3 - Beta on page 6
« Reply #157 on: April 03, 2007, 08:13:30 AM »
The only one i seem to have is the one what has been already mentioned.... the non moving arm between the captains and XOs chair + none of the LCARS are animated

Offline Legacy

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Re: Intrepid Bridge v3 - Beta on page 6
« Reply #158 on: April 03, 2007, 08:33:17 AM »
Also, shame that none of the LCARS are animated but ohwell, cant have everything.

It?s a choice between performance and candy eye, and we pick performance.
Besides we can have higher resolution maps this way.

Offline Mark

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Re: Intrepid Bridge v3 - Beta on page 6
« Reply #159 on: April 03, 2007, 09:28:34 AM »
its a very simple choice, BC loves polies and hates textures... so you can either have a map with many texture animations that will run slow (ie: enterprise A bridge) or you can have a bridge with lots of detail and no animations (ie most new bridges).

Personally i hate the texture animations anyway, LCARs shouldnt look like freeze frames.