Author Topic: Aston Martin DB9  (Read 3503 times)

Offline M@DM@X

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Re: Aston Martin DB9
« Reply #20 on: July 09, 2007, 04:01:39 PM »
congrats bro, again nice work. i would love to see a wireframe on this. ive done alittle car modeling myself so i might be able to help alittle if you get stuck anywhere.

Offline Legacy

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Re: Aston Martin DB9
« Reply #21 on: July 10, 2007, 11:00:13 AM »
Shaping out pretty nice, mate.

Offline cpthooker

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Re: Aston Martin DB9
« Reply #22 on: July 11, 2007, 01:52:51 AM »
here is the wireframe

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Offline Bones

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Re: Aston Martin DB9
« Reply #23 on: July 11, 2007, 04:52:45 AM »
Nice, wonder if this will be for 3d art or for some racing game like NFS ?

Offline Mark

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Re: Aston Martin DB9
« Reply #24 on: July 11, 2007, 05:05:33 AM »
nice work

Offline cpthooker

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Re: Aston Martin DB9
« Reply #25 on: July 11, 2007, 07:42:57 AM »
Nice, wonder if this will be for 3d art or for some racing game like NFS ?
it will 3d art, don't play any racing games on the pc, just the xbox360

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Offline Legacy

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Re: Aston Martin DB9
« Reply #26 on: July 11, 2007, 09:43:44 AM »
nice wiring, i take it you're box modelling it, if so, perhaps you should try some subdivision modifier (when i need one, i prefer turbosmooth) and see how it looks.

Offline cpthooker

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Re: Aston Martin DB9
« Reply #27 on: July 11, 2007, 11:07:29 AM »
I didn't do it by box modelling i did it by splines

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Offline Legacy

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Re: Aston Martin DB9
« Reply #28 on: July 11, 2007, 11:08:40 AM »
I didn't do it by box modelling i did it by splines

Better than, increase the interpolation and get rid of the sharp edges, to some slightly smoothed beziers.

Offline cpthooker

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Re: Aston Martin DB9
« Reply #29 on: July 11, 2007, 11:10:31 AM »
Yeah I am doing it, just taking my time ;)

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Offline Nighthawk

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Re: Aston Martin DB9
« Reply #30 on: July 11, 2007, 11:17:17 AM »
watch the curvature on the sides, the lights and the bumper
it will be better if you had both the schematics and a photo or a scale model, so you can see where it's smooth and where the edge is marked

so, once you finish, you can render (or photograph?) something like this

Offline Legacy

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Re: Aston Martin DB9
« Reply #31 on: July 11, 2007, 03:21:03 PM »
Or this.  8)

Offline cpthooker

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Re: Aston Martin DB9
« Reply #32 on: July 15, 2007, 08:08:47 AM »
update, sorted the smoothing out alot today

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Offline M@DM@X

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Re: Aston Martin DB9
« Reply #33 on: July 15, 2007, 12:02:42 PM »
nice work there cpthooker. i see in the wireframe you have some 3 sided polys, you really need to make them 4 sided or the reflections when you add a paint material will look strange in them area's. it shouldnt be too much work to fix. great work with the splines tho, i always boxmodel; takes longer but if done correct has the same effect as splines.

Offline cpthooker

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Re: Aston Martin DB9
« Reply #34 on: July 15, 2007, 12:05:06 PM »
yeah I am fixing them

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Offline M@DM@X

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Re: Aston Martin DB9
« Reply #35 on: July 15, 2007, 12:17:16 PM »
glad to hear. just out of interest what rendering engine you going to use? vray? brazil? or mental ray? if its mental ray i might be able to point you in the direction of a good tutorial for render/scene/material setup so you can get a render kinda like these.

Offline cpthooker

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Re: Aston Martin DB9
« Reply #36 on: July 15, 2007, 12:53:33 PM »
i have vray, but not thinking about that till the model is done thanks

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Offline Legacy

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Re: Aston Martin DB9
« Reply #37 on: July 16, 2007, 07:51:14 AM »
i have vray, but not thinking about that till the model is done thanks

Vray rocks.  :arms:

Offline cpthooker

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Re: Aston Martin DB9
« Reply #38 on: July 16, 2007, 08:10:41 AM »
I didn't say that it didn't. Just getting the model sorted before thinking about VRAY

'As a matter of cosmic history, it has always been easier to destroy, than to create.'
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