Author Topic: Valiant Class  (Read 20983 times)

Offline Technerd89

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Re: Valiant Class
« Reply #140 on: April 27, 2008, 07:25:57 PM »
great ship, plays pretty easily in km1.0, although i wasnt quite as dazzled by the hardpoint as i thought i would be when i first saw the ship. wicked fast though, keep up the good work

Offline Billz

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Re: Valiant Class
« Reply #141 on: April 27, 2008, 08:37:20 PM »
Apart from the phaser and pulse phaser sounds not working, its an awesome ship. Very nicely done.
Can't wait for 2014 to start.

Offline DJ Curtis

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Re: Valiant Class
« Reply #142 on: April 27, 2008, 09:00:52 PM »
hmm, still phaser problems, eh?  I figured I'd had those sorted out for sure.

Offline Aeries

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Re: Valiant Class
« Reply #143 on: April 27, 2008, 09:44:49 PM »
Yet another cookie. Congratulations, DJ.

Offline admiral horton

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Re: Valiant Class
« Reply #144 on: April 28, 2008, 08:58:37 AM »
i love this ship i hope to see an orthographic view
but great job
there are great starship designs and there is crap

Please visit my Deviantart page at http://admiral-horton.deviantart.com/

intrepid90

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Re: Valiant Class
« Reply #145 on: April 28, 2008, 09:31:35 AM »
wow
shes a weapon when you got the skill to push her to the maximum.
definately one of the greatets ships

Offline Shadowknight1

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Re: Valiant Class
« Reply #146 on: April 28, 2008, 11:05:31 AM »
Cookie from me too, she's gorgeous, quick, and I don't have any problems with the sounds. :D

To Boldly Go...Again.

Offline Kirk

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Re: Valiant Class
« Reply #147 on: April 28, 2008, 11:10:40 AM »
DJ, do you attach the sounds you use, or do you only attach scripts and data? I'm not being critical, just curious.

intrepid90

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Re: Valiant Class
« Reply #148 on: April 28, 2008, 11:34:01 AM »
well I dont have a problem sounds as well.
evrything fine :)

Offline DJ Curtis

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Re: Valiant Class
« Reply #149 on: April 28, 2008, 03:16:29 PM »
DJ, do you attach the sounds you use, or do you only attach scripts and data? I'm not being critical, just curious.

i did include the sound files.

Offline lint

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Re: Valiant Class
« Reply #150 on: April 28, 2008, 06:16:32 PM »
Yo DJ,
I suspect the issues your having with the sounds on the valiant (also with the Galaxy)
is that you may not be including the sound pack that goes into your scripts/custom/autoload directory,
Its just a shot in the dark because im yet to download the Galaxy or the Valiant.
But im almost positive this would be the problem  :?

Offline DJ Curtis

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Re: Valiant Class
« Reply #151 on: April 28, 2008, 08:51:04 PM »
nope.  i included the sound pack as well.  I don't really know what's up to be honest.  My guess is that some people are just having mod conflicts.

Offline Kirk

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Re: Valiant Class
« Reply #152 on: April 30, 2008, 12:32:14 AM »
Well, it worked fine for me. In fact, I learned something for your ship plugin.

Offline Mustang

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Re: Valiant Class
« Reply #153 on: May 01, 2008, 11:18:40 AM »
The ship. Is. Awesome.

DJ, you know I'd give you a cookie, but you've had 205... you'll get fat.

Anyways, yeah, I love the new Valiant! It's fast and deadly. I took out your Galaxy class with this baby. Nice work, DJ!

Offline Dawg81

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Re: Valiant Class
« Reply #154 on: May 02, 2008, 11:21:32 AM »
LOL i did the same thing when i beta tested her but i used the Venture just to see if she can take a pounding and she held together. Looking forward to seeing what u came up with for the 2395 galaxy refit hint hint hint

Offline Aeries

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Re: Valiant Class
« Reply #155 on: May 02, 2008, 11:24:59 AM »
LOL i did the same thing when i beta tested her but i used the Venture just to see if she can take a pounding and she held together. Looking forward to seeing what u came up with for the 2395 galaxy refit hint hint hint

Indeed, I look forward to that one as well.
I'll test this ship out once I get BC all up and running on my pc, now that it's on the net. :) I'm itching to take on some of lint's stuff, too... even if the battle is hopeless, I will die with honor!

JohnSheppard5890

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Re: Valiant Class
« Reply #156 on: May 02, 2008, 10:06:26 PM »
i must say i was looking forward to getting this ship ever since the enterprise f came out... but i kinda hoped that it would have implimented the new torpedo loading script, but if it did i am having problems with the newer torpedo stuff, like the torpedo submenu

Offline Voyager16

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Re: Valiant Class
« Reply #157 on: May 04, 2008, 10:46:13 PM »
she is so fast! It's real neat 8-)
Like this one!

Offline Mustang

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Re: Valiant Class
« Reply #158 on: May 05, 2008, 11:29:53 AM »
Yeah, it's a bit hard to get the torpedoes aligned when sitting still because she's so fast, but aside from that, I mean... I can't complain. :D

Offline Billz

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Re: Valiant Class
« Reply #159 on: May 29, 2008, 10:07:25 PM »
Had a poke around in the hardpoint to change the quantums because they weren't the best. Changed the phaser sound entries to use the same sound the DJ ENT-D uses. Phasers now have sound. Did the same again to try to get the sound working for the pulse phasers. Changed the entries to use the sound that came with LC's Defiant but they still failed to have sound on them.

Any ideas?
Can't wait for 2014 to start.