Author Topic: battle animation  (Read 11677 times)

Offline Jb06

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Re: battle animation
« Reply #40 on: August 14, 2007, 04:15:29 PM »
yeh if you want me to il try re-arrange the texture... just giv me the current one your using so then i no were to arrange it lol

yes please... what do i need to view it?

~Jb06

Offline Nighthawk

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Re: battle animation
« Reply #41 on: August 14, 2007, 05:00:58 PM »
any viewer should open it.

this is how it's mapped
the "hands" are on the left of the "arm". so the ring should be on the left.
leave the department colour in 0,0,255 (plain blue) so I can mask it and replace it with any colour.

EDIT: there's NO collar.

Offline Nighthawk

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Re: battle animation
« Reply #42 on: August 14, 2007, 06:32:55 PM »
first try with JB06's work.
by far, much better.

as we say here, in layman's terms, "una buena textura chamuya todo" (a good texture masks any gap) ;D


Offline Legacy

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Re: battle animation
« Reply #43 on: August 15, 2007, 08:02:45 AM »
indeed good progress.
Good thing on CG is that you can use other stuff than only diffuses, and replace that comm badge.

Offline Nighthawk

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Re: battle animation
« Reply #44 on: August 15, 2007, 10:09:24 AM »
voila!

this is splitted on color changes, but is barely noticeable.
it's way too high-poly for BC, but maybe if Nano finishes his engine, it could be used there.
other characters are coming soon. I'll start shooting bridge scenes ASAP.

Offline JimmyB76

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Re: battle animation
« Reply #45 on: August 15, 2007, 10:14:14 AM »
nice job! :D

Offline cordanilus

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Re: battle animation
« Reply #46 on: August 15, 2007, 10:34:12 AM »
That's pretty darned neat.  Awesome work Nighthawk. :D

Offline Nighthawk

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Re: battle animation
« Reply #47 on: August 15, 2007, 11:14:25 AM »
...you may start wondering.....




Offline Creative Inc

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Re: battle animation
« Reply #48 on: August 15, 2007, 02:47:12 PM »
Why not use a program like faceGen to create completely new faces?

Offline Nighthawk

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Re: battle animation
« Reply #49 on: August 15, 2007, 02:52:25 PM »
Why not use a program like faceGen to create completely new faces?
you mean new textures or new models?
Felix's and Miguel's head for this project were done in facegen.
Brex's, for example, was ported right off a HL2 model.
Kiska's was also ported but I had to edit it manually to fit BC. same with Saffi's (but this one looks like a woman, at least.)

EDIT: early pic of Miguel re-facing. and that's all for today.

Offline Nighthawk

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Re: battle animation
« Reply #50 on: August 16, 2007, 01:40:51 AM »
night shift extra work
I hope this cause the effect I expect.....

RhVaurek

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Re: battle animation
« Reply #51 on: August 16, 2007, 04:19:51 AM »
 Now that looks good. 8)

Offline JimmyB76

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Re: battle animation
« Reply #52 on: August 16, 2007, 07:48:37 AM »
wow!!  very nice!!

Offline Nighthawk

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Re: battle animation
« Reply #53 on: August 16, 2007, 12:44:03 PM »
lol, kinda movie poster.
I'd like to see it on BCFiles POtD board, but they don't take edited pics  :(
there's another logo surfing the net on its own. if the recipient doesn't take it, I'll post it here.

bridge scenes coming, maybe, the next week. just finished the set and with this new characters, well... just wonder...   8)

bsilver2988

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Re: battle animation
« Reply #54 on: August 16, 2007, 12:46:12 PM »
hey nighthawk, awesome work.  One thing though, i just discovered this thread out of curiosity.  Maybe you want to rename it and move it over to BC Bridge Modding?

Offline Nighthawk

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Re: battle animation
« Reply #55 on: August 16, 2007, 12:57:57 PM »
hey nighthawk, awesome work.  One thing though, i just discovered this thread out of curiosity.  Maybe you want to rename it and move it over to BC Bridge Modding?
this not planned to be in BC..... yet..

I PM'd LC for some advice on porting and animation, so if there's a chance to modify the characters and put them into BC, they will surely be ported right after I recieve LC's "OK".
this thread was about a movie, a space battle movie. but since I saw it a bit "empty", I decided to add bridge takes. previous replacement of that blocky crew, of course.

bsilver2988

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Re: battle animation
« Reply #56 on: August 16, 2007, 12:59:27 PM »
ah okay slaps head for not reading entire thread

Offline Nighthawk

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Re: battle animation
« Reply #57 on: August 16, 2007, 01:36:38 PM »
ah okay slaps head for not reading entire thread
meh, Jimmy was right lol

Offline Creative Inc

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Re: battle animation
« Reply #58 on: August 16, 2007, 01:42:42 PM »
Just a few questions to ask...
How long is this animation going to be? Is it planned for 5 minutes or 25?

How are you going to animate the characters? With the biped figure in 3dsMax or some other method?

And finally, what about physical ship damage? How will you create holes, explosions and debris?

Offline JimmyB76

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Re: battle animation
« Reply #59 on: August 16, 2007, 01:51:17 PM »